Florence 9-11 October 2019, Didacta. We are there, and you?

Date:
9 to 11 October 2019

Hours:
Wednesday 9 October: 9 a.m. to 6.30 p.m.
Thursday 10 October: 9 a.m. to 6.30 p.m.
Friday 11 October: 9 a.m. to 6.30 p.m.

Location:
Florence, Fortezza Da Basso

Organiser:
Florence Fair


Florence 9-11 October 2019, Didacta. We are there, and you?


9 to 11 October 2019
 Ligra DS in cooperation with Plezmo will sponsor Didacta Italia Fair: the most important school fair in Italy that aims to promote the debate on the world of education among the entities, the associations and the entrepreneursto create a meeting place between schools and companies in the sector. The three days will be packed with events and we couldn't miss out, again this year with many novelties at our exhibition space!

With a 120sqm stand (Hall: Spadolini (ground floor) - Stand: 138) - Ligra DS intends to reaffirm its vocation as a 'Solution Provider' for all that is technology for education.

You will be able to find all our educational robotics and STEAM, you will be able to touch them and discover their full potential in education. You will also find aworkshop area within which will be organised hands-on workshops about the We-Lab portable laboratory and the new products we will present at the fair: Sculpture and Plezmo.

In addition to the workshops organised at the stand we will be the protagonists of three 'institutional' events organised by Didacta.

Discover our WorkShops!

Click on the links to subscribe for free to those of interest to you.
 Wednesday 9 October 2019Thursday 10 October 2019Friday 11 October 2019
09.30 – 10.15Li.Edu.Co.: robotics on the teachers' sideSocial Learning is never the same with DIDALO!Plezmo arrives in Italy! Tinkering, coding and App design
10.30 – 11.15We-Lab - Sentinels of the territory: Let's simulate an environmental service learning project togetherPlezmo arrives in Italy! Tinkering, coding and App designLi.Edu.Co.: robotics on the teachers' side
11.30 – 12.15Plezmo arrives in Italy! Tinkering, coding and App designLi.Edu.Co.: robotics on the teachers' sideWe-Lab - Sentinels of the territory: Let's simulate an environmental service learning project together
12.30 – 13.15Sculpto: 3D printing for education has never been easierInterdisciplinary workshop teaching: how to create STEAM projects with We-LabSculpto: 3D printing for education has never been easier
13.30 – 14.15Chimpa MDM: Managing mobile devices effectively and securely in the classroom, doing educationChimpa MDM: Managing mobile devices effectively and securely in the classroom, doing educationChimpa MDM: Managing mobile devices effectively and securely in the classroom, doing education
14.30 – 15.15Social Learning is never the same with DIDALO!Sculpto: 3D printing for education has never been easierPlezmo arrives in Italy! Tinkering, coding and App design
15.30 – 16.15Interdisciplinary workshop teaching: how to create STEAM projects with We-LabPlezmo arrives in Italy! Tinkering, coding and App designInterdisciplinary workshop teaching: how to create STEAM projects with We-Lab
16.30 – 17.15Plezmo arrives in Italy! Tinkering, coding and App designWe-Lab - Sentinels of the territory: Let's simulate an environmental service learning project together 

Sculpto-Didacta-workshop

Sculpto: 3D printing for education has never been easier

PROGRAMMING:  
Wednesday 9 October12.30 – 13.15Sign up now
Thursday 10 October14.30 – 15.15Sign up now
Friday 11 October12.30 – 13.15Sign up now

TARGET:
Primary; Secondary I grade; Secondary II grade; University

SPEAKER:
LIGRA DS - Monica Salamoni

INTERACTIVE WORKSHOP:
Everyone, by now, knows the 3D printing e have all seen or used an object printed with this technology at least once, but how many of you think it is easy to do this at school? How - and especially why - can 3D printing be integrated into education? The aim of this hands-on workshop is to answer all these questions by working with printers first-hand: from the 3D modelling to educational applications, you will discover how simple but important it is to introduce this technology into the classroom. In a new and revolutionary way, thanks to Sculpto and its 'printing farm' for teaching.

Plezmo-Didacta-workshop

Plezmo arrives in Italy! Tinkering, coding and App design

PROGRAMMING:  
Wednesday 9 October11.30 – 12.15Sign up now
Wednesday 9 October16.30 – 17.15Sign up now
Thursday 10 October10.30 – 11.15Sign up now
Thursday 10 October15.30 – 16.15Sign up now
Friday 11 October09.30 – 10.15Sign up now
Friday 11 October14.30 – 15.15Sign up now

SPEAKER:
LIGRA DS - Monica Salamoni

TARGET:
Primary; Secondary I grade

INTERACTIVE WORKSHOP:
Plezmo, a truly unique solution for tinkering and coding, finally arrives in Italy!
Come and discover a solution that can bring STEAM projects of any kind to life, for the first time without the need for any central controller: Plezmo consists of independent wireless modules, which can be used to realise several projects at the same time. Create your project with the cardboard included or with salvaged material, add wireless modules and bring your invention to life! And then what? Again thanks to Plezmo, design a real App to integrate into your project. Come and try out this unique solution: thanks to this interactive workshop, you will have the opportunity to work with Plezmo yourself, for the first time in Italy!

 

Li.Edu.Co.: robotics on the teachers' side

PROGRAMMING:  
Wednesday 9 October09.30 – 10.15Sign up now
Thursday 10 October11.30 – 12.15Sign up now
Friday 11 October10.30 – 11.15Sign up now

 

SPEAKER:
LIGRA DS - Monica Salamoni

TARGET:
Childhood; Primary; Secondary I grade; Secondary II grade; University

SEMINAR:
Are you a teacher, school leader or digital animator with the passion for robotics but don't know how to adapt it to your teaching needs? Would you like to adopt a STEAM solution but you fear that integrating it into your programme will be complex and laborious? Come and discover Li.Edu.Co.! The community that provides you with many free teaching resources. You will have access to unique teaching material, focused on the educational objectives provided by MIUR, and you will receive the support you need to be able to approach any teaching pathway in the best possible way thanks to video courses and tutorials. Come and discover robotics seen from the teachers' side!

Didalo-Didacta-workshop

Social Learning is never the same with DIDALO!

PROGRAMMING:  
Wednesday 9 October14.30 – 15.15Sign up now
Thursday 10 October09.30 – 10.15Sign up now

 

TARGET:
Secondary I grade; Secondary II grade

SPEAKER:
Prof. Francesco Pezzulli, Head of DIDALO platform development, Common Spaces

SEMINAR:
Come and discover "Didalo', the exclusive social learning platform from Ligra DSwhich offers much more than other social learning platforms, because it is equipped with all the content relating to the ministerial curricula of secondary schools, edited by an editorial board with specific expertise in each discipline and usable for both teaching and assessment and self-assessment.
The platform manages the relationship between professor and student in terms of didactics (lessons, syllabuses, tests and examinations), monitoring (of training courses) and evaluation (of learning and preparation achieved).

Welab-Didacta-workshop

Sentinels of the territory: Let's simulate an environmental service learning project together

PROGRAMMING:  
Wednesday 9 October10.30 – 11.15Sign up now
Thursday 10 October16.30 – 17.15Sign up now
Friday 11 October11.30 – 12.15Sign up now

 

TARGET:
Secondary I grade; Secondary II grade

SPEAKER:
Tatiana Jovetic, DnaPhone

INTERACTIVE WORKSHOP:
Positioning schools as sentinels of the territory is part of the teaching methodology called Service Learning which is experiencing an important moment of diffusion in Italy after having been adopted by many countries around the world for decades.
The workshop will present the WeLab&WeMap project, which aims to analyse and monitor the water quality of rivers and streams in an area, thus helping to build a map of the territory by activating the citizenship skills of each student and the local community.
The workshop will enable participants to gain first-hand experience of the tools and materials developed by the schools participating in the project, which received special mention at the Service Learning Olympiad organised by MIUR.
The project therefore operates both in the dimension of scientific/laboratory skills and in the dimension of local citizenship skills, school-territory interaction, and direct commitment to environmental sustainability.

Welab2-Didacta-workshop

Interdisciplinary workshop teaching: how to create STEAM projects with We-Lab

PROGRAMMING:  
Wednesday 9 October15.30 – 16.15Sign up now
Thursday 10 October12.30 – 13.15Sign up now
Friday 11 October15.30 – 16.15Sign up now

TARGET:
Primary; Secondary I grade

SPEAKER:
Tatiana Jovetic, DnaPhone

INTERACTIVE WORKSHOP:
Laboratory teaching, service learning, collaborative learning, learning by doing... these and other topics will be addressed during the workshop. We-Lab projects are designed to facilitate the teacher's work in an innovative and attractive formula for the student. With We-Lab, it is possible to tackle the most diverse subjects: chemistry, biology, food education, history, geography... nothing is left to chance.
Thanks to the portable and modular We-Lab, it is possible to create a STEAM lab in a simple way, with an innovative approach using everyday devices such as smartphones and tablets.
The results of the experiences can be shared with the community on the We-Lab portal, where many guided learning projects, realised in cooperation with primary and secondary schools and universities, are available.

chimpa

Managing mobile devices effectively and securely in the classroom, teaching

PROGRAMMING:  
Wednesday 9 October13.30 – 14.15Sign up now
Thursday 10 October13.30 – 14.15Sign up now
Friday 11 October13.30 – 14.15Sign up now

TARGET:
Childhood; Primary; Secondary I grade; Secondary II grade;

SPEAKER:
Roberto Tramelli, Chimpa MDM Development Manager

INTERACTIVE WORKSHOP:
Chimpa is a professional-grade MDM (Mobile Device Management) solution capable of administering, managing and controlling children's mobile devices (tablets and smartphones) both at school and (optionally) at home.
Chimpa offers schools, educators and families a set of tools to ensure that the use of mobile technology is always appropriate and controlled, both in terms of the times and spaces of use and the modalities such as, for example, the Apps that can or cannot be used by students, also according to the scheduling of activities.
The interaction between the Chimpa Teach and Chimpa Learn Apps, included in the system, allows 'real time' control of classroom activities with tablets and smartphones, ensuring appropriate, controlled and congruent use of students' personal devices for educational activities. The Chimpa Teach App, used by the teacher, allows 'real-time' control of activities, e.g. by fixing a foreground app, applying or modifying the institute's whitelist of accessible sites, or completely blocking the devices of the class, groups or individual students when their attention is required. Chimpa offers a dual benefit: it blocks inappropriate or illicit uses of devices in the school environment upstream, and at the same time creates the right context for a conscious, profitable and safe use of such tools. With Chimpa Bazaar, it is also easy to make available to students and install remotely on individual devices, Apps, eBooks, website links, PDFs and more, all catalogued by subject and teacher, and distributed centrally by the school. It supports Volume Purchase of paid content on the Apple App Store and Google Play Store.
At the school level, the Chimpa Control Panel allows control over all devices entering and leaving the school, be they smartphones or tablets, each associated with its owner. The school can define institute, class, group or even individual 'profiles', including various levels of restriction and with a very high level of granularity, deciding precisely how, when and in what way students' mobile devices, be they smartphones or tablets (whether iOS or Android), can be used by students. It will be possible, for example, to prevent access to certain web pages, non-teaching Apps or certain functions such as the camera on an hourly basis and on certain days of the week, or if the devices are in the vicinity of the school WiFi network (forcing them to connect to it). And these are just a few examples!

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